Echo Forge
You are the new apprentice and have to the master's trials.
First, forge your weapon with the pieces scattered around the level. Different elements, buffs and movement options are at your disposal.
Use your weapon to defeat the heretics.
Finally you have to show that you are worthy of wielding such a powerful weapon by scaling the weapon itself.
Try different combinations to see what they do.
created by:
foxblock and Crankerer
This is a GMTK 2024 Gamejam submission.
ThirdParty content used:
- Easy Character Movement
- Unique Projectiles
- RPG Monster Bundle
- Simple Dungeons
- WarPole Jade
- https://freesound.org/people/TheLittleCrow/sounds/737682/
- https://freesound.org/people/JackyLaCracotte/sounds/512360/
- https://freesound.org/people/courtneyeck/sounds/673424/
- https://freesound.org/people/niamhd00145229/sounds/422709/
Download
Download
EchoForge_win.zip 68 MB
Comments
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Hi! That's for your math TD, thought it's better to put it here to avoid spoiling :) (took some time to re-create it, though it was fun too :))
[had some troubles adding screenshots, so...]
For "Broken Countdown": x^2 -> log -> log -> +1 -> log -> +1 -> log -> x^2
(that's the order towers are applied to enemies, so the real order of towers should be reversed)
“Built to scale", pretty same idea :) log -> log -> log -> +1 -> log ->x^2 -> x^2
“We have to go back”: /2 -> /2 -> x^2 -> -1
Actually, i'm thinking about making some simple math games for fun (hope they'd be fun not for nerds only :)), so if you're somehow still in it, i'd be glad to talk about it :)
Hi, posting it here is very considerate of you :D (I will link it in the other thread, if people want to find it)
I like your log -> +1 -> log chain, did not think of that. My solution for "Broken Countdown" was similar, but used sqrt which converges more slowly than the log_10: [²], [log_10], [+1], [sqrt]*5, [-1] (same notation as yours: order as applied to enemies, so build from right to left). Similar solution for "Built to scale".
Now I am curious if there is a level where one solution works out, but the other one does not, hmmm....
The solution for "We have to go back" is also clever. I kinda do not like that it works though :D Having a [/2] turn a 3 into a 2 just does not feel right to me and is one of the "game mechanics" I was not super happy with. Maybe I should have removed access to [/2] in that level ;). Anyway, the intended textbook solution was: [²], [sqrt], [-1]*3
Thanks a lot for your interest in the game. It makes me happy to hear you got something out of it :)
I am always open to talk about game design in general (math related or not). Not sure what the best channel would be though...
Cheers!
Hi again)
"... if there is a level where one solution works out, but the other one does not" - looks like a challenging task) i have no idea how to solve it systematically though i'm not a mathematician :)
I get that you have a lot of other duties; still maybe someday we'll talk, and if you find any of my ideas interesting, you can make it as your own cuz i'm not a developer