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Hi! That's for your math TD, thought it's better to put it here to avoid spoiling :) (took some time to re-create it, though it was fun too :))
[had some troubles adding screenshots, so...]

For "Broken Countdown":  x^2 ->  log -> log -> +1 -> log  -> +1 -> log -> x^2

(that's the order towers are applied to enemies, so the real order of towers should be reversed)


“Built to scale", pretty same idea :)     log -> log -> log -> +1 -> log ->x^2 -> x^2

“We have to go back”:       /2 -> /2  -> x^2 -> -1

Actually, i'm thinking about making some simple math games for fun (hope they'd be fun not for nerds only :)), so if you're somehow still in it, i'd be glad to talk about it :)

Hi, posting it here   is very considerate of you :D (I will link it in the  other thread, if people want to find it)

I like your log -> +1 -> log  chain, did not think of that. My solution for "Broken Countdown"    was   similar, but used sqrt which converges more slowly than the log_10:  [²], [log_10], [+1], [sqrt]*5, [-1] (same notation as yours: order as applied to enemies, so  build from right to left). Similar solution for "Built to scale".

Now I am  curious if there is a level where one solution works out, but the other one does not, hmmm....

The solution for "We have to go back" is also clever. I kinda do not like that it works  though :D Having a [/2] turn a 3 into a 2  just does not feel right to me   and is one of the "game mechanics" I was not super happy with. Maybe I should have removed access to [/2] in that level ;). Anyway, the intended    textbook solution was:  [²], [sqrt], [-1]*3

Thanks a lot   for your interest in the game. It makes me happy to hear   you got something out of it :)

I am always open to talk about game design in general (math related or not). Not sure what the best channel would be though...

Cheers!

(1 edit)

Hi again)

"... if there is a level where one solution works out, but the other one does not" - looks like a challenging task) i have no idea how to solve it systematically though i'm not a mathematician :) 

I get that you  have a lot of other duties; still maybe someday we'll talk, and if you find any of  my ideas interesting, you can make it as your own cuz i'm not a developer