Hi! That's for your math TD, thought it's better to put it here to avoid spoiling :)
(took some time to re-create it, though it was fun too :)) [had some troubles adding screenshots, so...]
(that's the order towers are applied to enemies, so the real order of towers should be reversed)
“Built to scale", pretty same idea :) log -> log -> log -> +1 -> log ->x^2 -> x^2
“We have to go back”: /2 -> /2 -> x^2 -> -1
Actually, i'm thinking about making some simple math games for fun (hope they'd be fun not for nerds only :)), so if you're somehow still in it, i'd be glad to talk about it :)
Hi, posting it here is very considerate of you :D (I will link it in the other thread, if people want to find it)
I like your log -> +1 -> log chain, did not think of that. My solution for "Broken Countdown" was similar, but used sqrt which converges more slowly than the log_10: [²], [log_10], [+1], [sqrt]*5, [-1] (same notation as yours: order as applied to enemies, so build from right to left). Similar solution for "Built to scale".
Now I am curious if there is a level where one solution works out, but the other one does not, hmmm....
The solution for "We have to go back" is also clever. I kinda do not like that it works though :D Having a [/2] turn a 3 into a 2 just does not feel right to me and is one of the "game mechanics" I was not super happy with. Maybe I should have removed access to [/2] in that level ;). Anyway, the intended textbook solution was: [²], [sqrt], [-1]*3
Thanks a lot for your interest in the game. It makes me happy to hear you got something out of it :)
I am always open to talk about game design in general (math related or not). Not sure what the best channel would be though...
"... if there is a level where one solution works out, but the other one does not" - looks like a challenging task) i have no idea how to solve it systematically though i'm not a mathematician :)
I get that you have a lot of other duties; still maybe someday we'll talk, and if you find any of my ideas interesting, you can make it as your own cuz i'm not a developer
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Hi! That's for your math TD, thought it's better to put it here to avoid spoiling :) (took some time to re-create it, though it was fun too :))
[had some troubles adding screenshots, so...]
For "Broken Countdown": x^2 -> log -> log -> +1 -> log -> +1 -> log -> x^2
(that's the order towers are applied to enemies, so the real order of towers should be reversed)
“Built to scale", pretty same idea :) log -> log -> log -> +1 -> log ->x^2 -> x^2
“We have to go back”: /2 -> /2 -> x^2 -> -1
Actually, i'm thinking about making some simple math games for fun (hope they'd be fun not for nerds only :)), so if you're somehow still in it, i'd be glad to talk about it :)
Hi, posting it here is very considerate of you :D (I will link it in the other thread, if people want to find it)
I like your log -> +1 -> log chain, did not think of that. My solution for "Broken Countdown" was similar, but used sqrt which converges more slowly than the log_10: [²], [log_10], [+1], [sqrt]*5, [-1] (same notation as yours: order as applied to enemies, so build from right to left). Similar solution for "Built to scale".
Now I am curious if there is a level where one solution works out, but the other one does not, hmmm....
The solution for "We have to go back" is also clever. I kinda do not like that it works though :D Having a [/2] turn a 3 into a 2 just does not feel right to me and is one of the "game mechanics" I was not super happy with. Maybe I should have removed access to [/2] in that level ;). Anyway, the intended textbook solution was: [²], [sqrt], [-1]*3
Thanks a lot for your interest in the game. It makes me happy to hear you got something out of it :)
I am always open to talk about game design in general (math related or not). Not sure what the best channel would be though...
Cheers!
Hi again)
"... if there is a level where one solution works out, but the other one does not" - looks like a challenging task) i have no idea how to solve it systematically though i'm not a mathematician :)
I get that you have a lot of other duties; still maybe someday we'll talk, and if you find any of my ideas interesting, you can make it as your own cuz i'm not a developer